Showing posts with label creativity. Show all posts
Showing posts with label creativity. Show all posts

Tuesday, March 28, 2017

I Have Some Money for a Makerspace. Now What?

Guest post by:  Heidi Neltner | Instructional Technology Specialist, Certified Librarian
FORT THOMAS INDEPENDENT SCHOOLS




I’ve been primarily working with elementary on the makerspace format for the last 4-5 years.  I would say the first thing you might think to do before buying anything is conduct a needs assessment see what is lacking for the kids and consider the kind of programming you might implement to help fill needs.  (we needed some tools to support NGSS so I started with Legos and Snap Circuits, then branched out from there.)  Also consider your school’s mission and vision and the CSIP.  Tying purchases and plans to those things goes really far in giving your movement credibility.

You might talk to teachers you consider to have an innovative mindset and ask them what they would need to support really taking kids to new places in thought and practice.  Look to see what kinds of projects get done each year and things that might support those projects – (for example if kids are making a lot of displays, maybe a circuit machine would be a good addition).   

I would also check in with the kids to see what they feel like they’re missing.  It might be that students need space to collaborate, so large white boards or writable surfaces would serve you well; or kids might need a place to make really good resumes, so workstations with tutorials on how to use sites like Canva to build really impressive, visual resumes might help.  Or kids might just be really stressed out and need a place to relax and work together on cool projects like collaborative art that could be donated.

If reaching out to teachers and students to find out what they need seems too time consuming for your timeline, another approach would be to establish a theme for next year and base your purchases around that theme.  For example you might consider a theme that includes the word “light” then you could focus on purchasing things and organizing events that would allow students to do things like create wearable LED projects, or your theme might have something to do with “bringing ideas to life” and center your purchases around things that would allow kids to create videos or cartoons (green screens, iPads for easy editing) or you could have a totally different view on that and buy kits that would allow kids to grow things and create green spaces in your school.

I do have some resources and suggestions here that might spark some better ideas: http://learninprogress.blogspot.com/2015/09/makerspace-on-budget.html

Ultimately whatever you purchase, it helps to have a general plan for how you want to use it and programming you might do with it – try to sketch out a rough calendar of how you would implement or use the items, or make a list of teachers you might reach out to for collaboration ideas, so you feel good about whatever you purchase.

Thursday, September 29, 2016

Learning With Minecraft

Guest post by Katie Groendyke, EDU 222 student at Murray State University

Blog:  http://kgroendyke.blogspot.com/

Engaged in Learning? 
  • Gives way for creativity in classroom
  • Students more open about what they have learned
  • Learning in the classroom and everyday experiences (see the comparisons)
  • Helps teachers and students explore the Minecraft community made
How to get the students involved?
  • Have the students work in pairs or groups
  • Give an activity involving ways to communicate with others
  • Have a common goal for class, do a competitive activity
  • Let student work out problems in front of class
  • Students can solve math and engineering problems
Is this accessible for everyone?

No, you have to receive an email from your teacher, for the Education Edition. This way only students have access to their work and teachers as well. This not a normal game, it is for helping students branch out and express their creativity. Here is a video to help understand more of what you can do on Minecraft:  https://youtu.be/fcmAAvbskAk


Is this beneficial for students in the classroom, why or why not?
     
I think this does help students broaden the creativity scale. And learning to solve mathematical problems on their own in a game is good. Understanding that certain types of this learning can enhance engineering skills, communication with others; students and teachers, and ability to create whatever they what on the screen. As this can help students I also think it can be a little too technical for them, not everything will be accessible like in the game, and students still need to be taught the basics. And to realize that this is a game and not real life.


Sites:

@PlayCraftLearn. "Minecraft: Education Edition - Home." Minecraft Education Edition. N.p., n.d. Web. 20 Sept. 2016.     

https://www.youtube.com/watch?v=fcmAAvbskAk